Update # 30 has reached the Test Server!

Update # 30 is here and is full of new features, vehicles and a new gun that you had been waiting for a while. The update is already in the Test Servers and as always, we will keep you informed when it reaches the Live servers.

We have made changes to the BP system so that there will now be more opportunities to get this currency by completing Supply missions until the arrival of the next Survivor Pass, in addition there will be more items available to purchase with BP.

As for what comes in this update, players will now be able to find on the battlefield the Deagle, a handgun of the .45 caliber, the BRDM-2 an amphibious assault vehicle and a new (and explosive) shape of using gasoline cans!

The gameplay also receives a great change with the inclusion of the grip on cornices and projections, this will allow all players to move around the map in a completely new way and will force to change the way of thinking, in a more strategic way, since there will now be to take more into account than ever attacks from above

Playing for teams with teammates from other parts of the world can make communication difficult, to improve coordination we have introduced radio messages, short messages that help to better detect the elements, identify objectives and cooperate with teammates.

You can find more details in the update notes below, in the Weapons Mastery updates, including extra experience events, pro settings for custom games, brightness options for each map and much more.

New Vehicle: BRDM-2 

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  • The BRDM-2 can only be ordered as a Special Help Package using the flare gun on all maps and replaces the armored UAZ.
  • By land or water, this amphibious vehicle increases the possibilities to move around the battlefield.
  • features
    • The total health of the BRDM-2 is 2500, twice that of the UAZ, in addition to being huge, its robust wheels cannot be damaged.
    • It is a bulletproof vehicle that can block both bullets and grenades and even damage the red zone.
    • The BRDM-2 is an amphibious vehicle that can move both by land and water, however passengers cannot shoot while on board.
    • It has capacity for 4 players and the top speed in the water is 22km / h and the maximum speed on the road is 102km / h when they are powered.

New Weapon: Deagle

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  • The Deagle is the gun with the greatest damage and a great speed of bocacha that will appear in all the maps.
  • The Deagle deals 62 damage per shot and supports red dot and holographic sights, various types of chargers and laser pointer that improves shot accuracy from the hip.
  • Having a medium damage and a greater than average speed of bocacha causes this gun to have a great recoil difficult to control.
  • The shooting mode of the Deagle is single shot, uses .45 ACP ammo and the standard magazine supports 7 bullets. (Can be extended to 10 with an extended charger)

Playability

Grip of cornices

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features

  • The grip on cornices allows you to open new paths by climbing cornices, the edges of the roofs, go and obstacles up to 2.5 meters high, and jump between buildings.
  • Now that players can move to places that were not accessible before, we are eager to see your videos showing new strategies to catch your opponents by surprise.

How to use

  • You can activate the grip of cornices by jumping (space bar) and then press and hold the space bar or press just at the right time.
  • You can cancel the grip on cornices when activated and fall to the ground following the same method to cancel the animation of jumping over obstacles.

A message from Dev Team about the grip of cornices

  • In this update of the grip on cornices, it is not yet possible to hang or lower railings or jump and grab the edges. However, we will update this functionality a total of twice (including this one), we will continue to develop this functionality to enable the mentioned functionalities.
  • We expect an adaptation time similar to what we had with the introduction of the jump over obstacles. We will work to identify any improvements or modifications that need to be made during the initial launch time.
  • We hope you test this functionality and give us all the constructive feedback you can so that we can improve and polish it among all since it is one of the priorities of the development team right now.

Can of improved gasoline

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features

  • We have added strategic elements to gasoline cans, an object that was little used since it did not seem to bring many advantages to the game.
  • As soon as the can explodes, it will damage all players within the radius of the can.
  • The destruction of the can causes damage within a certain radius and the damage varies depending on the distance to the can.
  • Keep in mind that it can cause harm to both your partners and yourself!

How to use

  • When damage is caused to a can that is on the ground, both by shooting and throwing a grenade, the can will explode and cause damage to all nearby enemies.
  • To avoid confusion when players have more than one unit in the inventory, each can will be displayed individually since releasing several cans does not multiply the damage caused.
    • Example:
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Radio Messages

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Playing with players from different regions in Duo or Squads games with random partners or with players who do not have access to voice chat makes it difficult to communicate team strategies. To solve this problem, we have introduced the Radio Messages that will help you communicate with your team more easily and quickly.

  • Press the mouse wheel or the F3 key to open the Radio Messages wheel.
    • There are 8 different types of messages – the selected messages will appear on the left side of the screen and will be immediately shared with the rest of the team.
    • Mark and Divided Enemy, in particular, can be used in different circumstances. You can use it quickly with different key mapping.
      • Dial: F3 or click on the mouse wheel
      • Divided Enemy: F3 twice or double click on the mouse wheel
  • Dial has several uses.
    • Select Ping near an object to share the name and position of the marked object with your classmates.
    • You can also use Mark on help packages or death boxes to share your location.
    • Use Mark in the direction you want to move to share the address with your classmates.
    • All these features automatically place a marker on the map – it is useful to use it in conjunction with tactical markers.
  • Divided Enemy allows you to quickly share the location of the enemy you have spotted.
    • Use Divided Enemy to mark the enemy’s position on the map and share it with your teammates.
    • Messages by distance
      • Close: less than 50M
      • Medium distance: Less than 200M
      • Far: 200M or more
      • Example: DIVISED ENEMY! Away 300 ′
    • Dial and Divided Enemy can send signals to teammates within a 500M radius.
  • I need Ammo automatically shows the type of ammo you are missing.
    • Example: If you select I need Ammo while you have an M416, “I NEED 5.56mm.”
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  • The distance at which death has been achieved has been added to the death message
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  • The distance between you and the dejected enemy will be shown in the death message in the center of the screen.
    • With regard to the DBNO, the death message will be the same as before without showing the distance. The distance of death will appear only when you kill the enemy for yourself.
    • The death distance will appear when you kill enemies 100M away or more.

Survival Supplies System

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We have new BP items to help you get more BP. For this purpose we have created the “Survival Supply System” for a limited time and it will be available between a Survivor Pass and the next. The system will provide daily and weekly missions that will grant BP as a reward. Do not forget to take a look at the new items available in the Store to buy with BP!

  • Survival Supply System Schedule: After maintenance on June 26, 2019 ~ before the start of live server maintenance on July 24, 2019.
  • Is free.
  • Unlike previous supply systems, in this case there are no levels and the daily / weekly reward is received as the mission is completed.
  • You can check the daily / weekly missions by clicking on the lobby banner as in previous Survivor Pass.
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  • Rewards
    • When you complete the missions you can get between 200 and 1,5090 BP.
  • Missions
    • Daily missions are updated every day at 04:00 CEST while weekly missions are updated every Wednesday at 04:00 CEST.
    • You can check the progress of the mission in real time while playing.
    • Daily Missions: You can play 3 missions every day. You can replace up to 3 missions every day at no cost, expired missions will disappear.
    • Weekly Missions: You can play 3 missions every week. You can replace up to 3 missions a week at no cost and expired missions will disappear.
    You can claim the rewards by clicking on the banner of the Survival Supply System and clicking on the “Claim” button on the missions tab.
  • Ending date
    • The Survival Supply System will end when live server maintenance begins on July 24, 2019 (KST).
    • Make sure that you claim all the rewards that you have to get since they will disappear from the system once finished.

Skins & Objects

There will be new skins available once the patch reaches live servers! These skins will be purchased with BP. Play PUBG, get BP and get them all!

  • Added 4 GLL Grand Slam: PUBG Classic objects
  • Added 10 summer season items
  • Added 10 Twitch Broadcast Royale objects
  • Added 2 BattleStat Skins objects
  • Added direct purchase items with BP
    • 6 Shoes
    • 2 BattleStat Skins

Weapons Mastery

  • Zoom in / out Zoom
    • A new functionality has been added to the graphic interface that allows you to zoom in and out on a weapon within the Mastery tab. In this way you can see more details of the weapon and its key chains.
  • Emblem animation
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  • For every 10 level ups, a new range animation will be displayed on the emblem to show that the range has changed.

UI / UX

  • Brightness adjustments have been added and for each map
    • The brightness option has been diversified to allow you to adjust the brightness for each map, since each one has a different theme.
      • A new UI allows you to adjust the brightness for each map individually.
      • You can use the existing option that modifies the brightness of all maps at once.
  • The visibility of the parachute’s altitude / speed has been improved.
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  • For greater visibility, the outer lines of the numbers have been thickened.

performance 

  • Short distance buildings load 30 to 40% faster thanks to streaming optimization (rendering).
    • Material data structure has been optimized.
    • The streaming priority (rendering) has been optimized based on an estimate of the player’s movement path.
    • The rendering speed of the furniture has been optimized.
    • Optimized LOD level.
  • Improved delays caused by opening boxes.

Custom games

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  • The 2019 Global rules preset has been added to esports mode
    • A preset has been added in which the 2019 Global Esports rules apply to the Esports mode of Custom Games.
    • When choosing the maps, the blue zone settings and the appearance of objects for each map, it will be automatically applied
      • In the case of Miramar, Sanhok and Vikendi, they have the same index of appearance of objects but in Erangel it is different due to the recent changes made.
        • The object appearance index of the global esports rules can be found in the Rules tab by clicking on the game settings button, after creating the Custom Game session.
      • The blue zone settings are the same settings on all maps.
  • Custom Match options have two options when the player dies: ‘Spectator’, ‘Observer’
    • Spectator: The dead player remains within the team as a spectator, which can help his team through communication
      • You can switch to the observer mode by pressing F5 inside the viewer mode but you cannot reverse this action.
    • Observer: You can choose this option on the results screen after your death.
    • The option mentioned above can be enabled or disabled within the option when creating the session.
  • Player List – Added a new visualization
    • Added the near view feature to the Observer.
      • Ex) If a squad member is near the Observer, the team will be at the top of the list.
    • It is in DISTANCIA and will be updated at 10s
  • New Deagle gun
    • Added within the object appearance settings in the Custom Items.
  • Decreased the number of minimum players to start a Custom Game.
    • It has changed from 8 to 4

Repetitions 

  • Replays have been updated – old replay files can no longer be played.

World

Introducing the new graffiti and signs to celebrate the next CLL Grand Slam and MET Asia Series, part of the global “PUBG Classic” esports tournaments

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Error correction

  • Fixed a bug where reload sounds were still playing when you unloaded a weapon while reloading.
  • Fixed a bug where the audible range when reloading an AWM was significantly lower, compared to other SRs
  • Fixed a bug where a character’s limb overlaps by reloading the R45 and the AKM in a given situation.
  • Fixed a bug in which a certain male hair style does not match the previous one.
  • Fixed a bug in which auto shooting mode does not work and simple shooting is set to War Mode.
  • Fixed a bug where the volume of shots decreases when shooting near a snowmobile and a motorcycle.
  • Fixed a bug in which gun keychains overlap when an extended magazine was attached to a Tommy Gun.
  • Fixed a bug in which some UI elements temporarily disappear when a player is seen in replay or spectator mode.
  • Fixed a bug in which vehicle deaths did not appear in the kill-feed for observers.
  • Fixed a bug where the dashboard of certain vehicles does not work properly when driving them.
  • Fixed a bug when enabling “character rendering” in the inventory, caused the mouse cursor to disappear and restricted its movement.
  • Fixed a bug in which the UI of throwing objects overlapped by changing them in a given situation.
  • Fixed a bug in which the animation of the characters at a distance greater than 50 meters, appear standing without any animation when climbing from lower stages.
  • Fixed a bug where the empty charger of the S686 made no noise when changing it.
  • Fixed a bug in which certain objects could not be obtained from the looting box, when falling into a specific area of ​​Vikendi.
  • Fixed a bug in which the MK47 appears even if the appearance rate is zero in Custom Items.
  • Fixed a bug where a player automatically returns to ADS status after being revived from a knockout while doing ADS.
  • Fixed a bug in which the character appeared with the appearance of falling when jumping from an airplane in low connection conditions.
  • Fixed a bug in which the player list does not appear under specific conditions in the observer mode.
  • Fixed a bug where the death counter does not work if a knocked out player is eliminated by throwing objects, vehicle crash etc.
  • Fixed a bug that did not allow following other players on your friends list.